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AesirEventArgsSOEditor

  • 种类: class
  • 命名空间: Runestone.AesirModules.Editor
  • 程序集: Runestone.AesirModules.Editor

继承链: System.Object → UnityEngine.Object → UnityEngine.ScriptableObject → UnityEditor.Editor → AesirEventArgsSOEditor

实现接口: UnityEditor.IToolModeOwner,UnityEditor.IPreviewable

声明

[CustomEditor]
public class AesirEventArgsSOEditor : UnityEditor.Editor, 
UnityEditor.IToolModeOwner, 
UnityEditor.IPreviewable

AesirEventArgsSO 自定义 Inspector: 运行模式(Play Mode)限定的事件触发按钮 + 事件参数配置字段。

构造方法

名称 描述
AesirEventArgsSOEditor() —

AesirEventArgsSOEditor()

public AesirEventArgsSOEditor()

属性

名称 描述 声明类型
hideFlags — Object
target — Editor
targets — Editor
serializedObject — Editor
hasUnsavedChanges — Editor
name — Object
saveChangesMessage — Editor

方法

名称 描述 声明类型
GetType() — object
DrawDefaultInspector() — Editor
GetInstanceID() — Object
CreateInspectorGUI() — AesirEventArgsSOEditor
Equals(object) — Object
GetHashCode() — Object
ToString() — Object
GetPreviewTitle() — Editor
RenderStaticPreview(string, Object[], int, int) — Editor
HasPreviewGUI() — Editor
MoveNextTarget() — Editor
RequiresConstantRepaint() — Editor
UseDefaultMargins() — Editor
GetInfoString() — Editor
Cleanup() — Editor
DiscardChanges() — Editor
DrawPreview(Rect) — Editor
Initialize(Object[]) — Editor
OnInspectorGUI() — Editor
OnInteractivePreviewGUI(Rect, GUIStyle) — Editor
OnPreviewGUI(Rect, GUIStyle) — Editor
OnPreviewSettings() — Editor
ReloadPreviewInstances() — Editor
Repaint() — Editor
ResetTarget() — Editor
SaveChanges() — Editor
DrawHeader() — Editor
MemberwiseClone() — object
ShouldHideOpenButton() — Editor
Finalize() — object
OnHeaderGUI() — Editor
SetDirty() — ScriptableObject

Additional Notes

首个 ## Additional Notes 是增量生成文档标识符,请勿修改标题级别和内容!本文档由 Script Doc Generator 辅助生成。