AesirViewController<T>¶
- 种类:
abstract class - 命名空间:
Runestone.AesirArchitecture - 程序集:
Runestone.AesirArchitecture
继承链: System.Object → UnityEngine.Object → UnityEngine.Component → UnityEngine.Behaviour → UnityEngine.MonoBehaviour → Sirenix.OdinInspector.SerializedMonoBehaviour → Runestone.AesirArchitecture.AesirMonoBehaviour → AesirViewController<T>
实现接口: Runestone.AesirArchitecture.ICanExecuteQuery,Runestone.AesirArchitecture.IController,Runestone.AesirArchitecture.IController<T>,Sirenix.Serialization.ISupportsPrefabSerialization,Runestone.AesirArchitecture.IContextHolder,UnityEngine.ISerializationCallbackReceiver,Runestone.AesirArchitecture.IView,Runestone.AesirArchitecture.ICanGetModel,Runestone.AesirArchitecture.ICanGetService,Runestone.AesirArchitecture.ICanExecuteCommand
类型参数
T— 上下文类型,必须继承自 AbstractContext{T} 且具有无参构造函数
声明¶
public abstract class AesirViewController<T> : Runestone.AesirArchitecture.AesirMonoBehaviour,
Runestone.AesirArchitecture.ICanExecuteQuery,
Runestone.AesirArchitecture.IController,
Runestone.AesirArchitecture.IController<T>,
Sirenix.Serialization.ISupportsPrefabSerialization,
Runestone.AesirArchitecture.IContextHolder,
UnityEngine.ISerializationCallbackReceiver,
Runestone.AesirArchitecture.IView,
Runestone.AesirArchitecture.ICanGetModel,
Runestone.AesirArchitecture.ICanGetService,
Runestone.AesirArchitecture.ICanExecuteCommand where T : new(), Runestone.AesirArchitecture.AbstractContext<T>
View + Controller 双角色基类。通过泛型上下文获取模块访问能力,自动支持 Odin Inspector 序列化。
备注
同时实现 IView 和 IController,具备只读数据访问 + 命令执行 + 查询能力。 上下文绑定经 IController{T} 的默认接口实现(DIM)自动指向 Instance 单例—— View 角色不存在泛型 DIM 接口,由 IController
属性¶
| 名称 | 描述 | 声明类型 |
|---|---|---|
destroyCancellationToken |
— | MonoBehaviour |
gameObject |
— | Component |
hideFlags |
— | Object |
transform |
— | Component |
enabled |
— | Behaviour |
isActiveAndEnabled |
— | Behaviour |
runInEditMode |
— | MonoBehaviour |
useGUILayout |
— | MonoBehaviour |
name |
— | Object |
tag |
— | Component |
animation |
— | Component |
audio |
— | Component |
camera |
— | Component |
collider |
— | Component |
collider2D |
— | Component |
constantForce |
— | Component |
hingeJoint |
— | Component |
light |
— | Component |
networkView |
— | Component |
particleSystem |
— | Component |
renderer |
— | Component |
rigidbody |
— | Component |
rigidbody2D |
— | Component |
方法¶
| 名称 | 描述 | 声明类型 |
|---|---|---|
GetComponent(Type) |
— | Component |
GetComponent(string) |
— | Component |
GetComponentInChildren(Type) |
— | Component |
GetComponentInChildren(Type, bool) |
— | Component |
GetComponentInParent(Type) |
— | Component |
GetComponentInParent(Type, bool) |
— | Component |
GetComponents(Type) |
— | Component |
GetComponentsInChildren(Type) |
— | Component |
GetComponentsInChildren(Type, bool) |
— | Component |
GetComponentsInParent(Type) |
— | Component |
GetComponentsInParent(Type, bool) |
— | Component |
StartCoroutine(IEnumerator) |
— | MonoBehaviour |
StartCoroutine(string) |
— | MonoBehaviour |
StartCoroutine(string, object) |
— | MonoBehaviour |
GetComponent() |
— | Component |
GetComponentInChildren() |
— | Component |
GetComponentInChildren(bool) |
— | Component |
GetComponentInParent() |
— | Component |
GetComponentInParent(bool) |
— | Component |
GetComponents() |
— | Component |
GetComponentsInChildren() |
— | Component |
GetComponentsInChildren(bool) |
— | Component |
GetComponentsInParent() |
— | Component |
GetComponentsInParent(bool) |
— | Component |
GetType() |
— | object |
CompareTag(string) |
— | Component |
IsInvoking() |
— | MonoBehaviour |
IsInvoking(string) |
— | MonoBehaviour |
TryGetComponent(Type, ref Component) |
— | Component |
TryGetComponent(ref T) |
— | Component |
GetComponentIndex() |
— | Component |
GetInstanceID() |
— | Object |
Equals(object) |
— | Object |
GetHashCode() |
— | Object |
ToString() |
— | Object |
BroadcastMessage(string) |
— | Component |
BroadcastMessage(string, SendMessageOptions) |
— | Component |
BroadcastMessage(string, object) |
— | Component |
BroadcastMessage(string, object, SendMessageOptions) |
— | Component |
CancelInvoke() |
— | MonoBehaviour |
CancelInvoke(string) |
— | MonoBehaviour |
GetComponents(Type, List<Component>) |
— | Component |
GetComponents(List<T>) |
— | Component |
GetComponentsInChildren(List<T>) |
— | Component |
GetComponentsInChildren(bool, List<T>) |
— | Component |
GetComponentsInParent(bool, List<T>) |
— | Component |
Invoke(string, float) |
— | MonoBehaviour |
InvokeRepeating(string, float, float) |
— | MonoBehaviour |
SendMessage(string) |
— | Component |
SendMessage(string, SendMessageOptions) |
— | Component |
SendMessage(string, object) |
— | Component |
SendMessage(string, object, SendMessageOptions) |
— | Component |
SendMessageUpwards(string) |
— | Component |
SendMessageUpwards(string, SendMessageOptions) |
— | Component |
SendMessageUpwards(string, object) |
— | Component |
SendMessageUpwards(string, object, SendMessageOptions) |
— | Component |
StopAllCoroutines() |
— | MonoBehaviour |
StopCoroutine(Coroutine) |
— | MonoBehaviour |
StopCoroutine(IEnumerator) |
— | MonoBehaviour |
StopCoroutine(string) |
— | MonoBehaviour |
MemberwiseClone() |
— | object |
Finalize() |
— | object |
OnAfterDeserialize() |
— | SerializedMonoBehaviour |
OnBeforeSerialize() |
— | SerializedMonoBehaviour |
StartCoroutine_Auto(IEnumerator) |
— | MonoBehaviour |
Additional Notes¶
首个
## Additional Notes是增量生成文档标识符,请勿修改标题级别和内容!本文档由Script Doc Generator辅助生成。