RemoveListenerTrigger¶
介绍¶
- 种类:
abstract class - 所在程序集:
Runestone.AesirArchitecture - 所在命名空间:
Runestone.AesirArchitecture
public abstract class RemoveListenerTrigger : Runestone.AesirArchitecture.AesirMonoBehaviour,
Sirenix.Serialization.ISupportsPrefabSerialization,
UnityEngine.ISerializationCallbackReceiver
注释¶
- 自动移除监听调用器基类。维护监听句柄列表,子类在特定生命周期事件中调用 RemoveAllListeners 批量移除。
方法¶
所有方法签名总览¶
| 方法完整签名 |
|---|
[Overload] public Component GetComponent(Type type) |
[Overload] public Component GetComponent(string type) |
[Overload] public Component GetComponentInChildren(Type t) |
[Overload] public Component GetComponentInChildren(Type t, bool includeInactive) |
[Overload] public Component GetComponentInParent(Type t) |
[Overload] public Component GetComponentInParent(Type t, bool includeInactive) |
public Component[] GetComponents(Type type) |
[Overload] public Component[] GetComponentsInChildren(Type t) |
[Overload] public Component[] GetComponentsInChildren(Type t, bool includeInactive) |
[Overload] public Component[] GetComponentsInParent(Type t) |
[Overload] public Component[] GetComponentsInParent(Type t, bool includeInactive) |
[Overload] public Coroutine StartCoroutine(IEnumerator routine) |
[Overload] public Coroutine StartCoroutine(string methodName) |
[Overload] public Coroutine StartCoroutine(string methodName, object value) |
public T GetComponent<T>() |
[Overload] public T GetComponentInChildren<T>() |
[Overload] public T GetComponentInChildren<T>(bool includeInactive) |
[Overload] public T GetComponentInParent<T>() |
[Overload] public T GetComponentInParent<T>(bool includeInactive) |
public T[] GetComponents<T>() |
[Overload] public T[] GetComponentsInChildren<T>() |
[Overload] public T[] GetComponentsInChildren<T>(bool includeInactive) |
[Overload] public T[] GetComponentsInParent<T>() |
[Overload] public T[] GetComponentsInParent<T>(bool includeInactive) |
public Type GetType() |
public bool CompareTag(string tag) |
[Overload] public bool IsInvoking() |
[Overload] public bool IsInvoking(string methodName) |
public bool TryGetComponent(Type type, out ref Component component) |
public bool TryGetComponent<T>(out ref T component) |
public int GetComponentIndex() |
public int GetInstanceID() |
public override bool Equals(object other) |
public override int GetHashCode() |
public override string ToString() |
public void AddRemoveListenerHandle(AutoRemoveListenerHandle handle) |
[Overload] public void BroadcastMessage(string methodName) |
[Overload] public void BroadcastMessage(string methodName, SendMessageOptions options) |
[Overload] public void BroadcastMessage(string methodName, object parameter) |
[Overload] public void BroadcastMessage(string methodName, object parameter, SendMessageOptions options) |
[Overload] public void CancelInvoke() |
[Overload] public void CancelInvoke(string methodName) |
public void GetComponents(Type type, List<Component> results) |
public void GetComponents<T>(List<T> results) |
[Overload] public void GetComponentsInChildren<T>(List<T> results) |
[Overload] public void GetComponentsInChildren<T>(bool includeInactive, List<T> result) |
public void GetComponentsInParent<T>(bool includeInactive, List<T> results) |
public void Invoke(string methodName, float time) |
public void InvokeRepeating(string methodName, float time, float repeatRate) |
[Overload] public void SendMessage(string methodName) |
[Overload] public void SendMessage(string methodName, SendMessageOptions options) |
[Overload] public void SendMessage(string methodName, object value) |
[Overload] public void SendMessage(string methodName, object value, SendMessageOptions options) |
[Overload] public void SendMessageUpwards(string methodName) |
[Overload] public void SendMessageUpwards(string methodName, SendMessageOptions options) |
[Overload] public void SendMessageUpwards(string methodName, object value) |
[Overload] public void SendMessageUpwards(string methodName, object value, SendMessageOptions options) |
public void StopAllCoroutines() |
[Overload] public void StopCoroutine(Coroutine routine) |
[Overload] public void StopCoroutine(IEnumerator routine) |
[Overload] public void StopCoroutine(string methodName) |
protected object MemberwiseClone() |
protected virtual void Finalize() |
protected virtual void OnAfterDeserialize() |
protected virtual void OnBeforeSerialize() |
protected void RemoveAllListeners() |
public Coroutine StartCoroutine_Auto(IEnumerator routine) |
声明的普通方法¶
| 普通方法名称 | 注释 |
|---|---|
public void AddRemoveListenerHandle |
添加监听句柄,使其在调用条件满足时自动移除 |
protected void RemoveAllListeners |
移除所有已注册的监听并清空列表 |
继承的普通方法¶
| 普通方法名称 | 注释 | 声明方法的类 |
|---|---|---|
public Component GetComponent |
UnityEngine.Component |
|
public Component GetComponent |
UnityEngine.Component |
|
public Component GetComponentInChildren |
UnityEngine.Component |
|
public Component GetComponentInChildren |
UnityEngine.Component |
|
public Component GetComponentInParent |
UnityEngine.Component |
|
public Component GetComponentInParent |
UnityEngine.Component |
|
public Component[] GetComponents |
UnityEngine.Component |
|
public Component[] GetComponentsInChildren |
UnityEngine.Component |
|
public Component[] GetComponentsInChildren |
UnityEngine.Component |
|
public Component[] GetComponentsInParent |
UnityEngine.Component |
|
public Component[] GetComponentsInParent |
UnityEngine.Component |
|
public Coroutine StartCoroutine |
UnityEngine.MonoBehaviour |
|
public Coroutine StartCoroutine |
UnityEngine.MonoBehaviour |
|
public Coroutine StartCoroutine |
UnityEngine.MonoBehaviour |
|
public T GetComponent<T> |
UnityEngine.Component |
|
public T GetComponentInChildren<T> |
UnityEngine.Component |
|
public T GetComponentInChildren<T> |
UnityEngine.Component |
|
public T GetComponentInParent<T> |
UnityEngine.Component |
|
public T GetComponentInParent<T> |
UnityEngine.Component |
|
public T[] GetComponents<T> |
UnityEngine.Component |
|
public T[] GetComponentsInChildren<T> |
UnityEngine.Component |
|
public T[] GetComponentsInChildren<T> |
UnityEngine.Component |
|
public T[] GetComponentsInParent<T> |
UnityEngine.Component |
|
public T[] GetComponentsInParent<T> |
UnityEngine.Component |
|
public Type GetType |
System.Object |
|
public bool CompareTag |
UnityEngine.Component |
|
public bool IsInvoking |
UnityEngine.MonoBehaviour |
|
public bool IsInvoking |
UnityEngine.MonoBehaviour |
|
public bool TryGetComponent |
UnityEngine.Component |
|
public bool TryGetComponent<T> |
UnityEngine.Component |
|
public int GetComponentIndex |
UnityEngine.Component |
|
public int GetInstanceID |
UnityEngine.Object |
|
public override bool Equals |
UnityEngine.Object |
|
public override int GetHashCode |
UnityEngine.Object |
|
public override string ToString |
UnityEngine.Object |
|
public void BroadcastMessage |
UnityEngine.Component |
|
public void BroadcastMessage |
UnityEngine.Component |
|
public void BroadcastMessage |
UnityEngine.Component |
|
public void BroadcastMessage |
UnityEngine.Component |
|
public void CancelInvoke |
UnityEngine.MonoBehaviour |
|
public void CancelInvoke |
UnityEngine.MonoBehaviour |
|
public void GetComponents |
UnityEngine.Component |
|
public void GetComponents<T> |
UnityEngine.Component |
|
public void GetComponentsInChildren<T> |
UnityEngine.Component |
|
public void GetComponentsInChildren<T> |
UnityEngine.Component |
|
public void GetComponentsInParent<T> |
UnityEngine.Component |
|
public void Invoke |
UnityEngine.MonoBehaviour |
|
public void InvokeRepeating |
UnityEngine.MonoBehaviour |
|
public void SendMessage |
UnityEngine.Component |
|
public void SendMessage |
UnityEngine.Component |
|
public void SendMessage |
UnityEngine.Component |
|
public void SendMessage |
UnityEngine.Component |
|
public void SendMessageUpwards |
UnityEngine.Component |
|
public void SendMessageUpwards |
UnityEngine.Component |
|
public void SendMessageUpwards |
UnityEngine.Component |
|
public void SendMessageUpwards |
UnityEngine.Component |
|
public void StopAllCoroutines |
UnityEngine.MonoBehaviour |
|
public void StopCoroutine |
UnityEngine.MonoBehaviour |
|
public void StopCoroutine |
UnityEngine.MonoBehaviour |
|
public void StopCoroutine |
UnityEngine.MonoBehaviour |
|
protected object MemberwiseClone |
System.Object |
|
protected virtual void Finalize |
System.Object |
|
protected virtual void OnAfterDeserialize |
Sirenix.OdinInspector.SerializedMonoBehaviour |
|
protected virtual void OnBeforeSerialize |
Sirenix.OdinInspector.SerializedMonoBehaviour |
|
public Coroutine StartCoroutine_Auto |
UnityEngine.MonoBehaviour |
属性¶
继承的属性¶
| 属性签名 | 注释 | 声明属性的类 |
|---|---|---|
public CancellationToken destroyCancellationToken { get; } |
UnityEngine.MonoBehaviour |
|
public GameObject gameObject { get; } |
UnityEngine.Component |
|
public HideFlags hideFlags { get; set; } |
UnityEngine.Object |
|
public Transform transform { get; } |
UnityEngine.Component |
|
public bool enabled { get; set; } |
UnityEngine.Behaviour |
|
public bool isActiveAndEnabled { get; } |
UnityEngine.Behaviour |
|
public bool runInEditMode { get; set; } |
UnityEngine.MonoBehaviour |
|
public bool useGUILayout { get; set; } |
UnityEngine.MonoBehaviour |
|
public string name { get; set; } |
UnityEngine.Object |
|
public string tag { get; set; } |
UnityEngine.Component |
|
public Component animation { get; } |
UnityEngine.Component |
|
public Component audio { get; } |
UnityEngine.Component |
|
public Component camera { get; } |
UnityEngine.Component |
|
public Component collider { get; } |
UnityEngine.Component |
|
public Component collider2D { get; } |
UnityEngine.Component |
|
public Component constantForce { get; } |
UnityEngine.Component |
|
public Component hingeJoint { get; } |
UnityEngine.Component |
|
public Component light { get; } |
UnityEngine.Component |
|
public Component networkView { get; } |
UnityEngine.Component |
|
public Component particleSystem { get; } |
UnityEngine.Component |
|
public Component renderer { get; } |
UnityEngine.Component |
|
public Component rigidbody { get; } |
UnityEngine.Component |
|
public Component rigidbody2D { get; } |
UnityEngine.Component |
Additional Notes¶
首个
## Additional Notes是增量生成文档标识符,请勿修改标题级别和内容!本文档由Aesir Inspector辅助生成。