AesirArchitectureLifecyclePhase
介绍
- 种类:
enum
- 所在程序集:
Runestone.AesirArchitecture
- 所在命名空间:
Runestone.AesirArchitecture
public enum AesirArchitectureLifecyclePhase : System.Enum,
System.IFormattable,
System.IComparable,
System.IConvertible
注释
- 游戏级生命周期阶段,对应 PlayerLoop 子系统插入点
方法
所有方法签名总览
| 方法完整签名 |
public Type GetType() |
public bool HasFlag(Enum flag) |
public override bool Equals(object obj) |
public override int GetHashCode() |
public override string ToString() |
public string ToString(string format) |
public virtual TypeCode GetTypeCode() |
public virtual int CompareTo(object target) |
protected object MemberwiseClone() |
protected virtual void Finalize() |
[Overload] public virtual string ToString(IFormatProvider provider) |
[Overload] public virtual string ToString(string format, IFormatProvider provider) |
继承的普通方法
| 普通方法名称 |
注释 |
声明方法的类 |
public Type GetType |
|
System.Object |
public bool HasFlag |
|
System.Enum |
public override bool Equals |
|
System.Enum |
public override int GetHashCode |
|
System.Enum |
public override string ToString |
|
System.Enum |
public string ToString |
|
System.Enum |
public virtual TypeCode GetTypeCode |
|
System.Enum |
public virtual int CompareTo |
|
System.Enum |
protected object MemberwiseClone |
|
System.Object |
protected virtual void Finalize |
|
System.Object |
public virtual string ToString |
|
System.Enum |
public virtual string ToString |
|
System.Enum |
字段
常量字段
| 字段完整签名 |
注释 |
public const AesirArchitectureLifecyclePhase AfterUpdate; |
逻辑帧结束:在 PlayerLoop.PostLateUpdate 之后执行,读取当前帧所有状态 |
public const AesirArchitectureLifecyclePhase BeforeUpdate; |
逻辑帧开始:在 PlayerLoop.Update 之前执行,架构优先运算 |
Additional Notes
首个 ## Additional Notes 是增量生成文档标识符,请勿修改标题级别和内容!本文档由 Aesir Inspector 辅助生成。