跳转至

AesirArchitectureLifecyclePhase

介绍

  • 种类: enum
  • 所在程序集: Runestone.AesirArchitecture
  • 所在命名空间: Runestone.AesirArchitecture
public enum AesirArchitectureLifecyclePhase : System.Enum, 
System.IFormattable, 
System.IComparable, 
System.IConvertible

注释

  • 游戏级生命周期阶段,对应 PlayerLoop 子系统插入点

方法

所有方法签名总览

方法完整签名
public Type GetType()
public bool HasFlag(Enum flag)
public override bool Equals(object obj)
public override int GetHashCode()
public override string ToString()
public string ToString(string format)
public virtual TypeCode GetTypeCode()
public virtual int CompareTo(object target)
protected object MemberwiseClone()
protected virtual void Finalize()
[Overload] public virtual string ToString(IFormatProvider provider)
[Overload] public virtual string ToString(string format, IFormatProvider provider)

继承的普通方法

普通方法名称 注释 声明方法的类
public Type GetType System.Object
public bool HasFlag System.Enum
public override bool Equals System.Enum
public override int GetHashCode System.Enum
public override string ToString System.Enum
public string ToString System.Enum
public virtual TypeCode GetTypeCode System.Enum
public virtual int CompareTo System.Enum
protected object MemberwiseClone System.Object
protected virtual void Finalize System.Object
public virtual string ToString System.Enum
public virtual string ToString System.Enum

字段

常量字段

字段完整签名 注释
public const AesirArchitectureLifecyclePhase AfterUpdate; 逻辑帧结束:在 PlayerLoop.PostLateUpdate 之后执行,读取当前帧所有状态
public const AesirArchitectureLifecyclePhase BeforeUpdate; 逻辑帧开始:在 PlayerLoop.Update 之前执行,架构优先运算

Additional Notes

首个 ## Additional Notes 是增量生成文档标识符,请勿修改标题级别和内容!本文档由 Aesir Inspector 辅助生成。