跳转至

AesirScriptableObject

介绍

  • 种类: abstract class
  • 所在程序集: Runestone.AesirArchitecture
  • 所在命名空间: Runestone.AesirArchitecture
public abstract class AesirScriptableObject : Sirenix.OdinInspector.SerializedScriptableObject, 
UnityEngine.ISerializationCallbackReceiver

注释

  • RAA 框架标准 ScriptableObject 基类,根据运行环境自动选择序列化方式。

方法

所有方法签名总览

方法完整签名
public Type GetType()
public int GetInstanceID()
public override bool Equals(object other)
public override int GetHashCode()
public override string ToString()
protected object MemberwiseClone()
protected virtual void Finalize()
protected virtual void OnAfterDeserialize()
protected virtual void OnBeforeSerialize()
public void SetDirty()

继承的普通方法

普通方法名称 注释 声明方法的类
public Type GetType System.Object
public int GetInstanceID UnityEngine.Object
public override bool Equals UnityEngine.Object
public override int GetHashCode UnityEngine.Object
public override string ToString UnityEngine.Object
protected object MemberwiseClone System.Object
protected virtual void Finalize System.Object
protected virtual void OnAfterDeserialize Sirenix.OdinInspector.SerializedScriptableObject
protected virtual void OnBeforeSerialize Sirenix.OdinInspector.SerializedScriptableObject
public void SetDirty UnityEngine.ScriptableObject

属性

继承的属性

属性签名 注释 声明属性的类
public HideFlags hideFlags { get; set; } UnityEngine.Object
public string name { get; set; } UnityEngine.Object

Additional Notes

首个 ## Additional Notes 是增量生成文档标识符,请勿修改标题级别和内容!本文档由 Aesir Inspector 辅助生成。