MonoLifecycleEvent
介绍
- 种类:
enum
- 所在程序集:
Runestone.AesirArchitecture
- 所在命名空间:
Runestone.AesirArchitecture
public enum MonoLifecycleEvent : System.Enum,
System.IFormattable,
System.IComparable,
System.IConvertible
注释
- Mono 生命周期事件类型,涵盖 Unity 原生生命周期回调和自定义 PlayerLoop 阶段。
方法
所有方法签名总览
| 方法完整签名 |
public Type GetType() |
public bool HasFlag(Enum flag) |
public override bool Equals(object obj) |
public override int GetHashCode() |
public override string ToString() |
public string ToString(string format) |
public virtual TypeCode GetTypeCode() |
public virtual int CompareTo(object target) |
protected object MemberwiseClone() |
protected virtual void Finalize() |
[Overload] public virtual string ToString(IFormatProvider provider) |
[Overload] public virtual string ToString(string format, IFormatProvider provider) |
继承的普通方法
| 普通方法名称 |
注释 |
声明方法的类 |
public Type GetType |
|
System.Object |
public bool HasFlag |
|
System.Enum |
public override bool Equals |
|
System.Enum |
public override int GetHashCode |
|
System.Enum |
public override string ToString |
|
System.Enum |
public string ToString |
|
System.Enum |
public virtual TypeCode GetTypeCode |
|
System.Enum |
public virtual int CompareTo |
|
System.Enum |
protected object MemberwiseClone |
|
System.Object |
protected virtual void Finalize |
|
System.Object |
public virtual string ToString |
|
System.Enum |
public virtual string ToString |
|
System.Enum |
字段
常量字段
| 字段完整签名 |
注释 |
public const MonoLifecycleEvent AfterUpdate; |
自定义 PlayerLoop 阶段:在 PostLateUpdate 之后执行 |
public const MonoLifecycleEvent BeforeUpdate; |
自定义 PlayerLoop 阶段:在 Update 之前执行 |
public const MonoLifecycleEvent FixedUpdate; |
MonoBehaviour.FixedUpdate — 物理帧 |
public const MonoLifecycleEvent LateUpdate; |
MonoBehaviour.LateUpdate — 每帧后处理 |
public const MonoLifecycleEvent OnApplicationFocus; |
MonoBehaviour.OnApplicationFocus — 应用获得或失去焦点 |
public const MonoLifecycleEvent OnApplicationPause; |
MonoBehaviour.OnApplicationPause — 应用被系统暂停或恢复 |
public const MonoLifecycleEvent OnApplicationQuit; |
MonoBehaviour.OnApplicationQuit — 应用退出 |
public const MonoLifecycleEvent Update; |
MonoBehaviour.Update — 每帧逻辑更新 |
Additional Notes
首个 ## Additional Notes 是增量生成文档标识符,请勿修改标题级别和内容!本文档由 Aesir Inspector 辅助生成。